![]() In this guide we’ll mostly be concerned with the overview's ability to display an object’s distance and velocity (including radial, transversal, and angular components). I won’t go into the details of overview settings, but suffice to say they are very important. If it’s set up properly, you should be able to play most of the game just by looking at overview information. The overview is the main source of information about what’s going on around you in space. ![]() There are class recordings and a video on this subject in the archive, and a detailed guide on this wiki. You can manipulate the scanning range and the direction of the scan from 360º to 180º all the way down to 5º to figure out where something is. The directional scanner is a tool on every ship which can scan a sphere with a radius of around 14 AU around you. ![]() If you have scan probes fitted, they will integrate to form a much more powerful system scanner (see Probe scanning for more details). The system scanner will scan the system for Cosmic Signatures, which are less advanced versions of the actual sites found with exploration. (See the full Tactical Overlay guide for more information.). If you mouse over one of your modules while in the tactical overlay, a circle will appear around your ship that shows the range of the module. The tactical overlay button (above the Reset Camera button in the buttons to the left of your capacitor/health circle) puts range markers on your view of space (or, if you have it open, on your solar system map) so you can get a better sense of distance. What the autopilot is most useful for is route-plotting. You will also be a sitting duck for ship-scanners, or gatecamps if you decide to go into low-sec space with autopilot on, so for the purposes of this guide, keep it off! Besides, the whole point of this guide is that you can pilot your ship better than the computer. However it warps to all stargates at 10km, so travel time is significantly greater than manual flight. The autopilot is capable of setting a route to one or more waypoint systems, and automatically flying your ship there. 2.3.1 Two identical frigates: Artillery vs Autocannonįirst things first, you should know what tools you have at your disposal.1 Capsule Controls: A Beginner's Reference.
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